A month ago, Epic announced that it would bring Unreal Engine support to HoloLens by the end of May. Epic founder and CEO, Tim Sweeney was the first to announce the news at the World Mobile Conference earlier this year. The Software Development Kit for the project is available on GitHub in early access. Developers are required to sign in to download the SDK.
New features ahead
The pairing of Unreal Engine with HoloLens 2 offers many new features and advantages to developers. Key supported features include:
Streaming and native deployment Finger tracking Gesture recognition Meshing, voice input Spatial anchor pinning, and more
Unreal Engine 4.23 also comes out with the production-ready support for HoloLens 2. Additional documentation and introductory talk are available on GitHub. So, if you’re interested in learning more about Unreal Engine 4 and HoloLens 2, do check out the documentation. RELATED POSTS:
HoloLens 3 to support infinite field of view, new patent suggests Here are the best HoloLens apps available in the Microsoft Store Download the HoloLens 2 emulator now and save $3,500
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