Unlike DLSS, which upscales the image after rendering it at a lower resolution, DLSS renders the frame at a higher internal resolution. This results in a sharper picture. DSR Downscaling-rendering is a video-processing technique that increases video resolution, then reduces it to match the output of the video device. NVIDIA has developed an AI-powered update to their Dynamic Super Resolution (DSR) technology, and the upgrade is coming in the next Game Ready drivers.

Deep learning DSR

The latest GeForce drivers will include Deep-Learning Dynamic Super Resolution, which is a new downscaling technique or rather refreshed version of it that will make its way to GeForce drivers on January 14, along with some other additions. As the name suggests, this is just plain Deep-Learning but with flair. NVIDIA is using its new Tensor cores inside GeForce RTX 20-series graphics cards to lift In-Game Super Resolution uses artificial intelligence and machine learning to boost image quality.

Enhanced resolution

The goal of this project is to provide the gaming community with a near-native experience at 1080p resolution but with a graphical fidelity that exceeds even 4K. NVIDIA’s new DLDSR 2.25x mode will offer comparable image quality to the current DSR 4x mode, but with a significant performance boost. DLDSR is supposed to produce similar-quality images with half the energy. DLDSR (Deep Learning Dynamic Super Resolution) is a sample-based upscaler for games, and it’s ready for testing by select RTX graphics card owners. NVIDIA is adding a new feature to its GeForce drivers, and it will be available on January 14 in the Game Ready driver release. In addition to that feature, NVIDIA is introducing a feature you probably didn’t know existed: custom ReShade filters.

New filters

For those who aren’t familiar with it, ReShade is a popular graphics tool that lets you apply various filters on top of a game and adjust its lighting and textures. NVIDIA has partnered with ReShade modder Pascal Gilcher to create new versions of classic ReShade filters that will appear in the GeForce driver itself. GeForce Experience users will be able to apply these filters via Freestyle’s overlay.

The Ray-Tracing ReShade Filter which we call “SSRTGI” (Screen Space Ray Traced Global Illumination) is a graphics enhancement that takes your favorite games and makes the lighting and shadows even more realistic. SSAO (Screen Space Ambient Occlusion) is a rendering technique that creates a better sense of realism by adding shadows near the intersections of 3D objects within dimly lit/indoor environments. Dynamic DOF incorporates a bokeh-style blur effect to objects in the foreground or background within your game, making the onscreen action appear more cinematic.

NVIDIA says that using DLDSR and SSRTGI will let you have a more realistic gaming experience in games like Prey.

Game ready driver

On January 14, NVIDIA will release its new Game Ready driver, which will debut optimized performance for Assassin’s Creed: Unity.  It’s interesting to see NVIDIA come out of nowhere with an announcement like this, just days after AMD announced its new image upscaling tech, Radeon Super Resolution. It seems that NVIDIA isn’t too happy to see anyone else having a moment of the spotlight in the image scaling space; the same thing happened just a few months ago when AMD’s FSR was having a moment to shine. What are your thoughts on the new feature that lets you upscale the game resolution? Share your thoughts with us in the comment section below.

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